Return to the Game List, the FAQ, or the Home Page.Nancy Drew, an amateur sleuth, and her widowed father, Carson Drew, move from their quaint hometown River Heights to California, where Carson has a temporary job. We found a neat loophole that passed up an entire cutscene towards the end by pressing the knob on the projector once, then putting the slide in, then clicking on the knob twice again to avoid it falling down and having a suspect come from behind to start more dialogue. Go up ladder, go right and open key lockerĭay 3 was as good as it gets, though I did have a few driving hiccups (this game can be very click-nitpicky when it comes to navigation). Press focus knob once, turn switch on, press knob twice, then look at map and switch power off Go to front of projector and insert blue slide Open blue machine again with key, and replace bulb On your way to the closet, grab light bulb first and then hide
Go back to control room and put key in blue machine Go to key maker and type SIVO to make key
Go to Brady's room, open bag, and get Maya's notebook We were also delighted to find that the blueprints needed in day 3 are automatically mailed to you later, regardless of whether or not you call and ask for them in day 2, which saved us a ton of time in the skipped phone conversations. Also, we weren't 100% sure what the exact trigger was for getting Brady to appear in his dressing room, but we found that if you go from the men's dressing room to the women's dressing room, and then back to the men's, he would appear every time, which was faster than what the game intended. It's random every time, but again, we tried our best to make short work of it. Minus, of course, that lovely electric puzzle. Go right, take booster up, and hit the trapdoorĭay 2 was pretty straightforward. Go down through trapdoor, go left to look at puzzle (solve later) Highlight both faders, move both switches down, magnet, up one, then trap doors, then final switch on Go to control board, press 121192 on keypad Exit out the left door to avoid a cutscene Go to Brady's room, use hairpin, and get book (only look at page 1) Go in front of the phone booth to trigger press conference Calling the police at the end of day 1 was very time-consuming but couldn't be avoided. Some of the puzzles were a little daunting, but we tried to move as quickly as we could. We also found a convenient time-saver of walking downstairs then back upstairs to trigger Joe finding the press pass towards the end. Found a neat little trick to avoid watching the intro cutscene by clicking the top-right corner of the screen. Walk down the stairs, trigger Joe, then go back upstairs and get press pass from himĭay 1 was pretty decent. Talk to Nicholas four times (until you can show him the papers) Press yellow button twice, hit left card, get magic ring Go backstage, get basement opened, go downstairs Go to lobby, play game (R L D R R R D R D D R U R U) to get first gear Go through middle curtain in hallway to theater Go through first door on the left in hallway, get quarter Click top-right corner to skip intro cutscene needed to be taken to get to the end fastest, and we ended up finding a lot of loopholes/glitches on our own.īut here's the really quick version of the spoiler-free speedrun walkthrough we put together. My sister and I did this run in a joint effort, narrowing everything down and going through which steps/conversations/etc.